Posts

Customizing my Macdonald's Iniative Order

 I have been playing my home game for some time using OSE as a base. However, as the campaign has continued, me and my players have been hacking the rules or adding new mechanics as we like. Usually my additions are from blogs I like, and so id like to share the combat rule sheet I used based off of Prismatic Wastelands MacDonald's Initiative . I originally introduced these rules as they are to my players, but over the last few months we have found ways to make the mechanic carry even more impact in combat, largely inspired by me playing Elden Ring. My current goal is to keep the ability to quickly choose an action at the start of a round, while also allowing for many ways of handling a pitched combat. The following is the rules handout I have on my table with my players one to one. I would recommend reading Prismatic Wastelands blog first, then this one.

Solo Roleplaying and Hidden Oracles

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     I have no time anymore to play with friends. Its unfortunate but since I am a chronic early riser I end up waking up when my old crew of players are going to bed. Staying up to run my games isn't manageable anymore. This has what has recently been pulling me to solo-roleplaying.      I am aware that there are already fantastic solo role playing games like Ironsworn which provide a whole package with system included, however recently I have been into system tinkering and have been looking to make my own game for use at my tables. So rather than using a already existing system that would work perfectly fine I want to make my own system for a solo-campaign. I expect that there will be a few blogs in this series as I develop and play my first game. I will invent as I go.      First thing on the agenda for me is arguably the most important for the game, the oracle. When I ask questions as the player, I need something to give me information ab...

Rambles: Milestones and Leveling Sucks.

   Disclaimer: In this blog I do talk about milestones as they are typically used in the modern culture of play from 5e's context. The rule for milestones in the 5e DMG are different and brings up some interesting ideas, but this already got a bit long as a blog so maybe ill discuss this in the future! In this blog, when I'm talking about milestones Im talking about session based or story-based full level ups without XP. I am also discussing this entirely within my own play experience so this might not be the case for you.      During my time running games I can't really think of a time I did not use milestones. Recently I started thinking about them again critically because I am designing my own game system to run my dream game, while also trying to be in line with the play culture from 5e for new player appeal. I was working on a write up of my dream system for advancement and when I got to the idea of milestones and realized that I didn't know if I even liked...